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Codes system shock 2
Codes system shock 2










codes system shock 2

Unused in-game, has a generic broken icon. Only the one picked up on Earth can trigger the easter egg Audio Log. Unused in-game, Cartridge is described as Pig 2.0. Should likely be Athletic Sector access, but is bugged.Ĭargo Bay 1A/1B is always open (as its lock is broken).

codes system shock 2

# = Stimulation Unit name ( nikki, candy, lance, sven). The Card itself can be found on the first level of UNN Rickenbacker, in a small room beyond the retractable bridge above the hull breach, on the body of a male UNN soldier. It should be " rickenbacker card", but it doesn't work. There's no working Object Code in the game due to an error in an internal Object category tree. Has a different look than other summoned cards. The Card itself can be found on the Recreation Deck in Upper Crew Quarters, in the middle room on the northern wall, on the body of a female crew member.ĭeck 5 Crew's Quarters access. It should be most likely " crew 2 card" (the unique object name is Crew_Card2), but it doesn't work. # = a, b, c (for Quantum, Linear and Interpolated Chips, respectively).Īthletic Sector access. Invisible in-game, has a generic broken icon, doesn't disappear nor has any requirements.Īll Implants are charged with 100 units of Energy. This is a list of Object Codes/names that work with summon_obj (also use_obj and equip_weapon) commands.Īll ranged Weapons are unmodified and in perfect condition. Gives maximum Stats, Tech and Weapons Skills. #: 0 = off, 1 = on.Ĭheat Commands, greatly influencing the gameplay.īEWARE: Use of summon_obj can cause problems with game triggers, leading to potential game over situations. Simple frob of the selected object in inventory. Switches between the primary and secondary Weapon. Current control configuration can be found in user.bnd file in the game's folder.Ĭycles equippable weapons.

codes system shock 2

Most are bindable using the Options > (Controls) > Customize Controls.












Codes system shock 2